World of Tanks krijgt omvangrijke update
World of Tanks heeft vandaag update 9.9 gekregen. Die brengt een aantal nieuwe modes en voertuigen mee, plus een aantal andere verbeteringen. Meerdere voertuigen zijn herwerkt, zodat ze mooier zijn in HD en daarnaast werden de grafische prestaties van de game over de hele lijn verbeterd. De volledige lijst aan verbeteringen en toevoegingen kan je hieronder lezen.
Important:
- Added a new event: Steel Hunt.
Vehicles:
- Added the following vehicles for testing by Supertest players:
Sherman M4A1 Revalorisé, French Tier VIII medium tank.
T-28E F-30, U.S.S.R. Tier IV medium tank.
Object 777, U.S.S.R. Tier X heavy tank.
* Skorpion, German Tier VIII tank destroyer.
- Replaced the Aufklärungspanzer Panther Tier VII German light tank with the Spähpanzer SP I.C.
- Reworked 14 vehicles in HD quality: Type 62, AMX 50 100, FCM 50 t, Churchill VII, Caernarvon, Conqueror, Panther/M10, VK 36.01 (H), M6A2E1, T23E3, M46 Patton, T110E3, T110E4, Т-62А
- Significantly increased the front armour protection of the M6A2E1 upon reworking the vehicle in HD quality.
- Fixed the issue with the damage models of some vehicles that made the front of these vehicles vulnerable to penetration by guns with low penetration power.
- Changed the characteristics of the following vehicles: M46 Patton, M48A1 Patton, STA-2, STA-1, Type 62, Т-44-122.
- Fixed some issues with the visual models of the following vehicles: JagdPanther, Ferdinand, JagdPz E 100, Maus, IS-3, M26 Pershing, T-34-85 Rudy, VK 36.01 H, Tiger P, Т-55 NVA DDR, Tiger.
- Added the Heavy Tank No. VI, Tier VI Japanese heavy tank, to the Premium Shop.
Maps and Objects:
- Fixed various issues and improved gameplay of the Swamp map.
- Reworked destruction effects for some environmental objects.
Graphics:
- Significantly optimized the overall performance of the 3D engine.
- Implemented a mechanism that automatically lowers the resolution if game performance decreases.
- Optimized performance of some special effects.
- Improved the performance of effects in Sniper Mode.
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Improved the renderer:
Added a new full screen anti-aliasing method—Temporal Anti-Aliasing.
Improved the lighting model (BRDF) so that metals and matte surfaces now look more realistic.
* Added a new full screen anti-aliasing method—Temporal Anti-Aliasing.
* Improved the lighting model (BRDF) so that metals and matte surfaces now look more realistic.
* Reworked shadow rendering. Improved both the performance and quality of shadows. Added soft shadows.
* Added shadows from grass. Implemented a new method of fast shadow rendering—screen space shadows.
* Optimized and improved the following post effects: bloom, Sun rays, lens flare. Bloom is now more stable. There is no more flickering when moving the camera.
* Improved the quality and performance of HBAO (SSAO).
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Standard renderer:
* Improved the quality of water and lighting.
Other:
- Introduced Curfew for Skirmishes in the Stronghold mode. Creation of and engagement in Skirmishes of all formats will be unavailable every day during the following times (all times in UTC): 00:00–04:00 RU; 03:00–08:00 EU; 10:00–13:00 NA; 17:00–02:00 ASIA; 16:00–08:00 KR; 16:00–22:00 CN.
- Fixed many hang-ups and crashes of the game client.
- Fixed a rare issue with the inability of a gun with high penetration power to penetrate thin armor, if such armor was under a certain configuration of side screens.
- Fixed a rare issue with a shell flying inside a vehicle after a ricochet and consequently damaging a module or injuring the crew of the vehicle.
- Fixed a rare issue with a shell flying through the turret of a destroyed vehicle.
- Fixed many issues with Team Battle mode.
- Fixed the twitching of the reticle in Sniper mode when aiming at certain objects.
- Adjusted the display duration for the hints in the battle loading screen.
- Improved the graphical appearance of Strongholds.
- Expanded team panels are now displayed only when you press CTRL and mouse over a panel.
- Added an option to the vehicle carousel that allows you to hide vehicles used for special modes.
- Replaced the font for counters in the Personal Missions window.
- Fixed the display of the suggestion about the purchasing of a standard module that was displayed even if you already had a top-tier module mounted.
- Fixed the display of the same Platoon numbers for different Dynamic Platoons.
- Fixed some issues with the playback of battle replays.
- Fixed minor issues with the interface.
Changes in Vehicle Characteristics:
M46 Patton:
Aiming time of the 90 mm Gun M3 for the M46M73 turret decreased from 2.3 to 2 s.
Aiming time of the 90 mm Gun M36 for the M46M73 turret decreased from 2.3 to 2 s.
Aiming time of the 90 mm Gun T15E2M2 for the M46M73 turret decreased from 2.3 to 2 s.
Aiming time of the 105 mm Gun T5E1M2 for the M46M73 turret decreased from 2,3 to 2 s.
Dispersion of the 105 mm Gun T5E1M2 decreased from 0.4 to 0.39 m.
Aiming time of the 90 mm Gun M3 for the M46T119 turret decreased from 2.3 to 2 s.
Aiming time of the 90 mm Gun M36 for the M46T119 turret decreased from 2.3 to 2 s.
Aiming time of the 90 mm Gun T15E2M2 for the M46T119 turret decreased from 2.3 to 2 s.
Aiming time of the 105 mm M4 gun for the M46T119 turret decreased from 2.3 to 2 s.
Aiming time of the 105 mm Gun T5E1M2 for the M46T119 turret decreased from 2.3 to 2 s.
Reload time of the 105 mm Gun T5E1M2 for the M46T119 turret decreased from 9.3 to 9 s.
M48A1 Patton:
- Dispersion on turret traverse of the 105 mm Gun T5E1M2 decreased by 17%.
- Dispersion of the 105 mm Gun T5E1M2 decreased from 0.4 to 0.38 m.
STA-2:
- Crossing capacity of the STA-2 suspension on solid terrain increased by 20%.
- Crossing capacity of the STA-2 suspension on medium terrain increased by 18%.
- Crossing capacity of the STA-2 suspension on soft terrain increased by 10%.
- Aiming time of the 90 mm Rifled Gun for the STA-2 turret decreased from 2.2 to 2.1 s.
- Dispersion on turret traverse of the 90 mm Rifled Gun decreased by 29%.
STA-1:
- Dispersion on turret traverse of the 90 mm Rifled Gun decreased by 17%.
Type 62:
- Dispersion on the move and hull traverse of the Type 62 suspension decreased by 12%.
- Crossing capacity of the Type 62 suspension on solid terrain increased by 17%.
- Crossing capacity of the Type 62 suspension on medium terrain increased by 14%.
- Crossing capacity of the Type 62 suspension on soft terrain increased by 7%.
- Reload time of the 85 mm Type 62 gun for the Type 62 turret decreased from 5.7 to 5.5 s.
- Dispersion on turret traverse of the 85 mm Type 62 gun decreased by 17%.
Т-44-122:
- Dispersion on the move and hull traverse of the Т-44-122 suspension decreased by 8%.
- Gun depression angle increased by 1 degree.
- The issues with damage models were fixed for the following vehicles. IS-7, Object 260, Object 704, IS-3, IS-3 auto, Object 730, T-54 first prototype, IS-4, 113, 121, Object 268, Object 263, Object 430, 111, IS-8, ST-I, WZ-111