Kaarsen zijn geen ergernis meer in The Witcher 3-patch
In The Witcher 3: Wild Hunt zal je enorm veel kistjes, tonnen, lijken en meer van hun buit beroven. Echter, CD Projekt heeft bij heel veel van die objecten een kaars of ander belichtingsitem geplaatst. Aangezien Geralt deze kaarsen ook kan doven, krijg je vaak situaties waarin hij de kaars dooft, terwijl je eigenlijk de kist wou opendoen.
Dat probleem wordt nu verholpen bij de volgende patch. Verder gaat men ook de XP-problemen bekijken (dat mensen geen of amper XP krijgen bij quests) en wil men de camera ook wat vlotter trekken. Er is een hele resem updates gepland, maar een groot deel daarvan kan je hieronder lezen, al kan het wel wat spoilermateriaal bevatten qua personages en quests, dus wie nog niet zo ver is geraakt in de game, kan misschien best niet verderlezen. Een datum voor de patch is er nog niet.
- Geralt will not longer interact with candles near chests and other interactive elements.
- General stability and performance improvements
- Significantly Enlarged GUI and HUD elements (including fonts) on consoles and slightly on PC.
- Improved camera smoothness
- Performance improvements during some cutscenes.
- Fixed case where game was crashing on loading a save in certain situations
- Various bug fixes and user experience improvements in GUI panels.
- Fixed issue where some players were unable to run after Wandering in the Dark quest
- Fixed issue where players were unable to talk to Eight after the Lord of Undvik quest
- Too many wild hunt minions were spawned during Ciri's Story: Fleeing the Bog quest.
- Fixed issue where Keira could sometimes fall under terrain during Wandering in the Dark quest
- Fixed issue where Player was unable to move freely during Blindingly Obvious quest
- Fixed issue where Player was unable to activate portal during Wandering in the Dark quest
- Fixed issue where Player could get trapped in Turseach castle ruins
- Fixed issue where Roche was not present at Hanged Man's tree during Eye for an Eye quest
- Fixed issue where Player was unable to talk or interact with certain NPCs
- Fixed issue where Sirens in quest Lord of Undvik could be invulnerable.
- Fixed issue where player was unable to use certain actions after Carnal Sins quest
- Fixed issue where Geralt was sometimes unable to mount Roach
- Fixed issue where some players where experiencing infinite loading screen during King's Gambit quest.
- Fixed issue where Simun was not properly spawned in An Unpaid Debt quest
- Fixed issue where player might have had a progression break after choosing certain dialogue option when talking to Dijkstra in Count Reuven's Treasure quest
- The Pyres of Novigrad quest is of course going to be fixed as well as the XP glitch.