Ubisoft pakt problemen met Tetris Ultimate aan
Onlangs verscheen Tetris Ultimate ook voor PS4 en Xbox One, maar zonder problemen verliep die lancering allerminst. Als je veel PSN-vrienden had, draaide de game op PS4 zelfs zo goed als niet en de enige oplossing was dan om je internetconnectie uit te schakelen. Ubisoft heeft nu laten weten dat het op de hoogte is van alle problemen en dat het werkt aan oplossingen. Zoals Ubisoft dat tegenwoordig doet, heeft het een overzichtje gegeven van bekende problemen, aangevuld met een stand van zaken wat een oplossing ervoor betreft.
– PlayStation 4 Frame rate issues Working On It Workaround Below
As we continue to look into this issue, here are steps that you can take to improve the frame rate.
Disconnect from your internet connection (WIFI or Network Cable)
– VS matches continue after KO Working On It
It has been reported that during multiplayer Battle matches some players could continue indefinitely even after they were KO’d. This is a de-syncing issue and is being looked into.
– Tetrimino “skip” effect Working On It
Reports of input delays creating a ‘skipping’ effect where a hard drop places Tetriminos a space over.
– Progression Circle not populating Working On It
Badges or belts are not accounted in the circular progression indicator.
– Game Sounds not consistent in the main menu PlayStation 4 Working On It Xbox One Fixed in Next Patch
Sound in the main menu increases while navigating the control from one tab to another
– Game Crashes Fixed in Next Patch
Users are experiencing game crashes while on the search screen for multiplayer modes.
– Sprint Leaderboards Impossible Times Fixed in Next Patch
Leaderboards for the Sprint mode currently have values of impossible times (ex. 0:01 woo that’s fast!)
– Sprint Leaderboards Backwards Ranking Fixed in Next Patch
Leaderboards for Sprint mode are currently ranked from slowest to fastest.
– Battle and Battle Ultimate Team VS mode Fixed in Next Patch
Players are automatically receiving blocks twice.