Snelle hotfix voor DayZ
18 June 2012
Geschreven door rafbanaan
Gisteren konden we jullie het nieuws brengen dat DayZ werd vernieuwd naar versie 1.7.1. Vandaag komt 'Rocket', de man achter de modificatie, met een snelle hotfix voor enkele zaken. Zo is het sluipen terug naar het orgineel gebracht. Alle wijzigingen kan je hieronder rustig overlopen.
- [FIXED] Server item cleanup error (thanks Dwarden for identifying)
- [FIXED] Server weighted random object error (thanks Dwarden for identifying)
- [REVERT] 5 second delay for disconnecting (will need to wait till new method developed)
- [REVERT] Disabling of interior raycasting (will mean some buildings you will be invisible/can't be hit in for the moment as they don't have view LODs)
- [REVERT] Infected sight based on head not body direction (infected glace around alot, this meant that they had super view directions. Now locked at body direction)
- [FIXED] Area not checked for existing infected before spawning new ones ("blind faith" that it had not made a mistake didn't work)
- [FIXED] Crippling performance issues caused by loot items never being cleaned up (loot now cleaned up)
- [FIXED] Tent pitching (Who the hell codes tent location checks TWICE before pitching? Oh apparently I do)
- [NEW] Marakov spawn rate increased
- [NEW] Small chance Mararov ammo will spawn on an infected
- [FIXED] Converting magazines didn't work if you had MORE than one of that magazine type (now works as intended)
- [NEW] Tweaked audibility and visibility values for kneel walking
- [REVERT] Secret nerf of prone (you noticed)
- [NEW] Can select gender for each new character
- [FIXED] Toolboxes aren't spawning (classname error in loot table)
- [NEW] Small tweaks to AI zombie routines to improve performance
- [REVERT] New spawn timer mechanism (back to the old one for now)
Bron www.dayzmod.com
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