Classic-mode komt naar Red Orchestra 2: HoS
Ontwikkelaar Tripwire brengt een nieuwe bèta-update uit voor Red Orchestra 2: Heroes of Stalingrad. In deze update zal je iets nieuws vinden, namelijk de klassieke game mode die Red Orchestra: Ostfront 41-45 bekend maakte. De ontwikkelaar liet weten dat nog niet alle functionaliteiten zijn afgewerkt en dat ze uitkijken naar community feedback. Hieronder kan je alvast alle wijzigingen terugvinden die de bèta met zich meebrengt.
Met dank aan Bluesmiley voor het melden
Classic-mode
General Changes:
- Players can still gain experience and level up, but when playing in classic mode these levels do not grant any bonuses for class or weapon.
- Role and weapon loadouts are modified to closely match Red Orchestra 1 loadouts. This means fewer MkBs, AVTs, and SMGs are available
- Interface changes - added an RO1 style compass to the HUD. No peripheral action indicators.
- Uses standard realism mode as a base, and adds additional functionality on top of that
- Most Classic mode settings have been added to webadmin and can be toggled on/off for Custom mode
- Removed spawn on squad leader
- No lockdown
- No Killcam
Weapons use historically accurate load outs and upgrades are disabled. The following weapon versions are used:
- PPSH w/drum mag and select fire
- Kar98 w/bayonet
- Kar98 Sniper w/4X scope
- Mosin Nagant Sniper w/3.5X scope
- G41 Sniper w/4X Scope
- SVT40 Sniper w/3.5X scope
- MP40 with single 32 round mag
- MkB42 with bayonet (no scope)
- P38 Pistol
- C96 w/10 round mag
- MG34 w/50 round drum
- MG34 Tripod
- PTRS
- Pzb 784 (r)
- MN 9130 w/bayonet
- G41 (W) w/bayonet
- SVT40 w/bayo
- AVT40 w/bayo
- TT33
- M1895 without silencer
- DP28
- Maxim 1910
- All other weapons and equipment as normally given (binocs, satchels, smoke nades, etc)
Infantry Changes:
- Stamina usage and regeneration are modified to closely match RO1 functionality
- Player movement speed has been modified to match Red Orchestra 1 player movement speed. The sprinting speed is considerably slower to closely match the speed based on RO1 maps scale.
- Sprinting is modified to closely match RO1 functionality. The player sprints at a constant speed until running out of stamina, then stops sprinting until regaining some stamina
- The FOV zoom while using focus/controlled breathing is disabled
- Movement speed penalty when shot in the legs or feet (same as new realism mode)
- The player damage model is much more hardcore to match RO1 functionality. Players take damage instantly instead of bleeding some of the damage out over time. There is no bandaging or bleeding (although slow deaths from wounds are still possible).
- Stamina has a much greater effect on weapon sway and recoil (same as new realism mode)
- The FOV zoom while using focus/controlled breathing is disabled
Weapon Changes:
- Iron sight breathing and sway are greatly increased
- Weapons take longer to go into iron sights and match exactly the iron sight zoom in speed of RO1
- You cannot interrupt sprint by going into iron sights
- Weapons transitioning out of sprinting takes twice as long to more closely match RO1's sprinting transitions
- The weapon is unable to fire until the transition from sprinting is mostly complete. This more closely matches RO1 functionality and should encourage less "run and gun" play.
Algemeen
Gameplay
- Fixed overtime activating without contested objective
- Added new exclusive key bindings to split up the 'Interaction' key for 'Use', 'Bandage', and 'Cover'. Holding the 'Cover (Hold)' key will automatically attach to the first available cover.
- Bots no longer effect auto team balancing
UI
- The server browser is now more responsive. This is especially true on routers that enforce a low number of connections.
- Fixed overhead map problem after changing roles from Commander
- Fixed text showing that both teams are attacking on ready up screen for Countdown Gumrak
- New key bindings added to the options menu (see gameplay above)
- The ammo resupply icon is now greyed out during the resupply cooldown
- Added a list of current squad members to the tactical view
- Fixed overhead player names wrapping at the edge of the screen
- Scoreboard - modified color highlighting, own player name is always visible
- Fixed enemy spotted bugs relating to tanks such as the icon appearing outside of the map boundaries.
Stability
- Potential fix the game being stuck on the splash screen or having very long initial load time
Additional Changes that were in the last patch
- Stamina has a greater effect on weapon sway/breathing in all game modes
- Added RO Classic mode settings to webadmin
- Cleaned up many unused/unimplemented webadmin settings that were cluttering the system.
- Added tooltips to many webadmin settings to make them easier to understand
- Added a setting to disable lockdown to webadmin
- Setup realism mode to not allow killcam